<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="354" />
          <Entry>SLOT_HOMINGLAUNCHER</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="354" />
          <Entry>SLOT_HOMINGLAUNCHER</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="258" />
        <Entry>SLOT_HOMINGLAUNCHER</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos>
    <Item type="CAimingInfo">
      <Name>HOMING_RPG</Name>
      <HeadingLimit value="20.000000" />
      <SweepPitchMin value="-85.000000" />
      <SweepPitchMax value="60.000000" />
    </Item>
  </AimingInfos>
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoRocketInfo">
          <Name>AMMO_HOMINGLAUNCHER</Name>
          <Model>w_lr_homing_rocket</Model>
          <Audio />
          <Slot />
          <AmmoMax value="10" />
          <AmmoMax50 value="10" />
          <AmmoMax100 value="10" />
          <AmmoMaxMP value="10" />
          <AmmoMax50MP value="10" />
          <AmmoMax100MP value="10" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <Damage value="0.000000" />
          <LifeTime value="30.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="4000.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="30.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>ROCKET</Default>
            <HitCar>CAR</HitCar>
            <HitTruck>TRUCK</HitTruck>
            <HitBike>BIKE</HitBike>
            <HitBoat>BOAT</HitBoat>
            <HitPlane>PLANE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_rpg_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <UntriggeredProximityLightColour x="0.000000" y="0.000000" z="0.000000" />
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="1.800000" />
          <TimeBeforeHoming value="1.500000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="45.000000" />
          <RollChangeRate value="45.000000" />
          <MaxRollAngleSin value="0.100000" />
          <LifeTimePlayerVehicleLockedOverrideMP value="-1.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_HOMINGLAUNCHER</Name>
          <Model>w_lr_homing</Model>
          <Audio>AUDIO_ITEM_HOMING_LAUNCHER</Audio>
          <Slot>SLOT_HOMINGLAUNCHER</Slot>
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group>GROUP_HEAVY</Group>
          <AmmoInfo ref="AMMO_HOMINGLAUNCHER" />
          <AimingInfo ref="HOMING_RPG" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="2.000000" />
          <RecoilAccuracyMax value="2.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="1000.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="4000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="0.400000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.800000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx>muz_rpg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="2.000000" />
            <MuzzleSmokeFxDecPerSec value="0.100000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="300" />
          <RumbleIntensity value="0.400000" />
          <RumbleIntensityTrigger value="0.950000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="250" />
          <InitialRumbleIntensityFps value="1.000000" />
          <RumbleDurationFps value="95" />
          <RumbleIntensityFps value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="2000.000000" />
          <WeaponRange value="2000.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="85.000000" />
          <DamageFallOffRangeMax value="85.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="40.000000" />
          <FirstPersonAimFovMax value="45.000000" />
          <FirstPersonScopeFov value="30.000000" />
          <FirstPersonScopeAttachmentFov value="30.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.080000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.002000" y="0.000000" z="-0.005000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="2.400000" y="0.000000" z="1.800000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.070000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.035000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.090000" y="-0.050000" z="-0.040000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.075000" y="-0.050000" z="-0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="3.500000" />
          <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="5.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
          <AimProbeLengthMin value="0.550000" />
          <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
          <AimProbeLengthMax value="0.550000" />
          <AimOffsetMinFPSIdle x="0.066000" y="0.403000" z="0.097000" />
          <AimOffsetMedFPSIdle x="0.101000" y="0.401000" z="0.432000" />
          <AimOffsetMaxFPSIdle x="0.132000" y="0.129000" z="0.627000" />
          <AimOffsetMinFPSLT x="0.130000" y="0.331000" z="0.749000" />
          <AimOffsetMaxFPSLT x="0.108000" y="-0.275000" z="0.509000" />
          <AimOffsetMinFPSRNG x="0.130000" y="0.331000" z="0.749000" />
          <AimOffsetMaxFPSRNG x="0.108000" y="-0.275000" z="0.509000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.178000" z="0.791000" />
          <AimOffsetMaxFPSScope x="0.106000" y="-0.359000" z="0.394000" />
          <AimOffsetEndPosMinFPSIdle x="-0.273000" y="0.540000" z="-0.487000" />
          <AimOffsetEndPosMedFPSIdle x="-0.121000" y="0.818000" z="0.278000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.020000" y="-0.435000" z="0.791000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
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          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.100000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
          <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="0.000000" />
          <ReticuleStyleHash>WEAPON_HOMINGLAUNCHER</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_HOMINGLAUNCHER</PickupHash>
          <MPPickupHash>PICKUP_AMMO_HOMINGLAUNCHER</MPPickupHash>
          <HumanNameHash>WT_HOMLNCH</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>HOMLNCH</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_HOMINGLAUNCHER_CLIP_01</Name>
                  <Default value="true" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot Homing CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverReloads HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap DisableStealth Rpg DriveByMPOnly UseFPSAimIK UseFPSSecondaryMotion OnFootHoming UsePlaneExplosionDamageCapInMP SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="rpg" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
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          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="95" />
          <HudSpeed value="5" />
          <HudCapacity value="10" />
          <HudAccuracy value="50" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
		  <AirborneAircraftLockOnMultiplier value="1.500000" />
          <CamoDiffuseTexIdxs />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <Name>DLC - Homing Launcher</Name>
</CWeaponInfoBlob>